The cartridges are not interchangeable. 52Steel Legion Squad (sergeant with laspistol, chainsword, 6 different trooper models, grenade launcher trooper, two men missile launcher squad) Special Weapon blister with grenade launcher trooper and plasma gun trooper. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Just use them sights. View community ranking In the Top 5% of largest communities on Reddit. Veteran ttRPG blogger, developer, publisher, and writer Owen K. His grenade clusters might be very hard to throw further than 5-10 feet and certainly not fit in any kind of launcher, they might have a wide damage radius that almost always hurts the PCs too, they. Basically "If the grenade spins X number of times, that equals Y number of meters," It then explodes on impact after that point. Bio Grenade: Infects creatures who fail a DC 15 Fortitude save with bubonic plague (no onset). Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Lower the damage, increase the blast radius and make it a proper aoe damage dealer. ) Frag Grenade, Mk 2 Source. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. 196. They were first seen by the West in 1984, during the Soviet Invasion of Afghanistan. It was the first weapon of its type ever produced. You can hold a grenade, a one-handed melee weapon, and your heavy two-handed ranged weapon all at once! Reply BrandofOwnage •. Weapons primarily deal damage, and some have additional special properties. Available in multiple barrel length and mounting configurations. . The XM307 Advanced Crew Served Weapon (ACSW) was a developmental 25 mm belt-fed automatic grenade launcher with programmable airburst capability. When you buy a maze core item, you don't pay the price for one item and then get the other free. Various pistols are the most common type, though many types of small arms exist. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Thasphalt Grenade Invented by accident when an engineer didn’t open a steam valve on a reactor, the thasphalt grenade’s invention coincided with new emergency pressure release valves being introduced onto other thasphalt products. (PS: Share your drops so we can continue fine-tuning. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. You can do it. Now you could mount a grenade launcher onto the drone and then it handles them as ammunition for that. Accelerated and lightspeed starknives have gas-powered jets that fire when the starknife is wielded. The XM25 Counter Defilade Target Engagement (CDTE) System, also known as the Punisher and Individual Semiautomatic Air Burst System was an airburst grenade launcher with programmable ammunition derived from the XM29 OICW. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Flame Pistol Source Starfinder Core Rulebook pg. Which of. Cluster Launcher The cluster launcher fires multiple grenades as a single shot, granting those grenades increased range and a larger blast radius. Powered Armor Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. Summoned creatures treat you as their summoner. [1] These weapons make substantial use of plasma fields to either wreathe the blade or form the blade itself. S. But these rules, and the follow up rules about missing/scattering the explosion only mention grenades. Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. In polishing/public testing stage. ; Critical — Capacity drawn Bulk L; Special explode (2d6 P; 15 ft. ; Critical — Capacity drawn Bulk L; Special explode (2d6 F; burning 1d6; 10 ft. Perform a disarm to activate a foe’s grenade: Quick Draw* Base attack bonus +1: Draw a weapon as a swift action: Quick Quip* Int 11, Diplomacy 1 rank: You infuriate foes with a witty remark or retort. Player > Weapon > Grenades > Concussion grenade, mk 1 Concussion grenade, mk 1. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. 5 mm) and long (16 inch / 406 mm) frame, allowing it to aesthetically fit both carbine and full. Grenades also have the ability to bypass common vehicles and objects. If a creature doesn’t have enough room to appear, it doesn’t. Determining Awareness: The GM establishes whether any combatant is surprised when combat breaks out. Grenades. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by. I'm having a bit of trouble figuring this out mechanically: a "heavy gunner" character akin to the Heavy from Team Fortress. The Starfinder Critical Hit Deck is 50+ cards, each of which has a special effect depending on if the attack is an energy attack, a kinetic attack, or a spell (all crits still do double damage as normal--this is something special in addition to the extra damage). r/starfinder_rpg. Reincarnate: Bring a target dead creature back to life in a random body. Whether you throw it or use telekinteic projectile is the same provided you've armed or activated the grenade before attacking with it. ; Critical. 178 Level 10; Price 18,200 Hands 2; Proficiency Heavy Damage —; Range 80 ft. . Yeah my specialization comment was more so, specialization doesn't apply to grenades, even from a launcher, so blast doesn't apply, even from a launcher. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Spell Grenade. A stealth drone with a cargo rack could hold, I think, 79 grenades. Description. Microbot Grenade, Mk 5 (Hybrid) Source Starfinder Armory pg. Grenades are generally on a timed fuse which is within the six-second window of a turn. For example, a mech with an 8th-level grenade launcher could carry five mk 3 frag grenades (level 8) and four mk 2 cryo grenades (level 10), loading any combination of three grenades each time it reloads. Screenshots courtesy D&S Creations. The only way you’re fitting a winged aircraft into the bore of a 40 mm launcher is by folding it up, and so far, that’s where [Glytch] has directed most of his efforts. However, since enemies, like you and me, stalker, aren’t stationary all the time, account in the approximate position the enemy might move to before launching. We've been dipping into Starfinder and I find myself playing a mechanic. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Flame launchers sling large globules of aerated petrol with carefully timed ignition. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. This horde makes the blast radius difficult terrain, and at the end of every round, that area expands by 5. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. . Unfortunately, it doesn't work too well against zombies; consuming only 2. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Its distinctive report has earned it colorful nicknames, such. Even then the solarian and operative hit harder, without using a spell slot. Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. Basic melee weapons can be easily used by almost anyone and generally require no special training. Tags GRANIT Airsoft 40mm grenade launcher・3D printer m. 173 Level 2; Price 470 Hands 1; Proficiency Small Arms Damage 1d4 F; Range 20 ft. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. No more. The weapon is heavy and slow to fire, but the weight of the supercooled ice can knock an opponent to the ground and deal extensive cold damage. Summoning grenades come in the following types. March 15, 2023, 3:11pm. Source Starfinder Core Rulebook pg. I had a player tonight as a mechanic with a combat drone each loaded with a launcher firing twice each and shooting at a 5 for the square. If your attack roll is a natural 1 (the d20 comes. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. Capacity: Drawn Bulk: L Special: Explode (knockdown, 10ft. . In May 1963, the U. In Starfinder, mechs represent powerful tools for PCs to confront far mightier foes than they could unaided. Source Starfinder Armory pg. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. . Other creatures in the galaxy, such as the weapon-dealing drow, have replicated this horrid tech. This has no effect if the target is immune to disease. Critical: — Capacity: 12 grenades Usage: 1 Bulk: 3. launchers are the most common grenade launcher available on the market. The melee weapon cannot have the reach weapon special property. It doesn't prevent Weapon Specialization damage when using a bow with regular arrows. Flame Pistol Source Starfinder Core Rulebook pg. Cluster Launcher, Tactical Source Starfinder Armory pg. 5% of a zombie's health. The Grenade Launcher is a family of launchers for Grenades. The M320 grenade launcher replaces the older, Vietnam-era M203 grenade launcher. Source Starfinder Dead Suns Adventure Path pg. Grenade Launcher. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. . A decidedly unsubtle weapon, an ice launcher fires a huge block of ice at an opponent. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. Basically the question books down to, is a grenade launcher a heavy weapon that deals damage based on its ammo?(the grenade) or is the launcher just a delivery system for the grenade granting extra range?. Weapon Fusions. Regular rules for a grenade apply on a miss here. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. An adventurer’s weapon can be all that stands between them and death. You can already add fusions to ammunition and grenades, which are limited by their own level. 106 Level 4; Price 2,100 Capacity 40; Usage 5/round Hands —; Bulk 1. Source Starfinder Core Rulebook pg. Starknife. Source Starfinder Core Rulebook pg. Holy Water Grenade. Weapon fusions are magic unless stated otherwise. 168. We have a couple of fireteams running the dungeon right now, this loot table includes their findings. The M32A1 is the USMC/SOCOM 40mm Multi-Shot Grenade Launcher of choice. Although fed by the same sort of petrol tank found in burners and flamethrowers, the weapon is a complicated mess of air tanks, exposed circuitry, and tubing, all. Plasma Blades are a type of melee weapon used by the Leagues of Votann. Prerequisites: Proficiency with grenades. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Each 64-page volume comes with all of the aliens, NPCs, and lore you’ll need to run the game. 122 Level 18; Price 109,000 Hands 1; Proficiency GrenadeZastava SKS Carbines 59/66 are considered destructive devices in California and therefore may not be purchased, possessed, imported, or kept for sale without a permit. NILs can be fitted with any sort of grenade as ammunition. Community / Forums / Starfinder / Rules Questions / Blasting fusion on a grenade launcher Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Some adventurers favor special weapons for the abilities they offer or for their unique beauty. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Riot Grenade, Mk 2 Source Starfinder Armory pg. Ammunition. Thasphalt Grenade, I Source Drift Crisis pg. The M32A1 grenade launcher is a six-shot revolver-style design and has a maximum LV range of only 400 meters and a maximum MV range of 800 meters. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Site Owner: Rose-Winds LLC (Blake Davis)Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Aim at a target and fire. Equipment. Go to starfinder_rpg. comes up 20), you hit regardless of your target’s AC. A grenade launcher can hold up to 5 grenades at a time. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionFlame weapons deal fire damage without using lasers or plasma. Grenades are loaded individually, rather than in magazines. Go to starfinder_rpg r/starfinder_rpg • by TheValiantBob. Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. Starfield How to get Grenade Launcher Easy follow ND like for more vidsGrenade, Pheromone. In Pathfinder, splash weapons cannot critically hit except for the. Cook Grenade: you draw the grenade, pull the pin, then count "1 potatoe, 2 potatoe" and throw. These weapon mods will add a little bit of controllability and some additional effects to the weapon, but grenade launchers are powerful without much modification, so these only really make them stronger. The weapon has a magazine capacity of 200 rounds. Quickened Spell Magic Hack Rather cheesy, but with some prep you kind of can. Quicker Trickler: Medicine 3 ranks: Administer serums as a standard action instead of a full action: Rallying Roar: Cha 13, Intimidate 1 rank Advanced Melee. 29%) or 16. Although tripods can use other grenades, they are infamous for the decoupler grenades they produce internally. HopeFox • 5 yr. thingiverse. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). CryptoSource Starfinder Core Rulebook pg. M79: A game-changer in Vietnam War. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. A grenade’s listing below shows its explosion radius. 196. Solar Flare Grenade. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. 178 Level 1; Price 280 Hands 2; Proficiency Heavy Damage by grenade ; Range 60 ft. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. Weapon Accessories. The phrase "even when you’re using weapons like a cyberbow or grenade launcher" is, by my reading, intended to rule out getting Weapon Specialization damage on grenade arrows, which are a way of using a weapon to deliver grenades, like a grenade launcher. ago You can do it. Pulse Grenade. Description. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. Seen briefly during the Starfield Direct showcase, the Negotiator reloading animation was seen, but it is not clear if this is a grenade launcher or an explosive shotgun. Grenade Launcher. I could, and there's lots. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. Cluster Launcher The cluster launcher fires multiple grenades as a single shot, granting those grenades increased range and a larger blast radius. Vorpal Level 10. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. NI Ls can be fitted with any sort of grenade as ammunition. See Starfinder core rule book for more information. If you took Jolting Surge or Inject Nanites, this can be a great hack. [2]Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Pathfinder made revisions to the core book with each printing. When you are subject to an unusual effect, such as those imposed by some special weapons and magical attacks, in most cases you can attempt a saving throw (often simply called a “save”) to avoid or reduce the effect. Tags 3D file S&T LEE Enfidle MK3 grenade launchers. Average of 140 damage on a failed save. 104. The stand alone that it replaced were the M79 (the. It'd be kinda nice if KarinsDad would stop accusing everyone who won that fight of being a cheater. These weapons shoot a slow moving ballistic projectile which explodes on impact with an enemy, or after a short duration. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. 5 edition. Note that the grenade will not detonate until it has travelled at least 30 ft. and special units such as grenade arrows and missiles. At higher levels, you can use launchers, missiles, and other heavy weapons. A Str melee has plenty of strength for heavy weapons, so that's a good ranged option too, a grenade launcher isn't terribly expensive, and holo grenades are cheap and entertaining, literally lol. NILs can be fitted with any sort of. 103. 81–85. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. Share. Option 2 is to do away with power armor entirely and switch over the mechs. Marines can select the type of grenade for launching without having to change out the load. Civilians are 3D-printing homemade rocket launchers. Each of the models—tactical, advanced, elite, and paragon—features an increase in range, capacity, and overall explosive power. Even if your weapon already has critical hit effects, firing off that perfect shot has never been more fun! This product is not a PDF or accessible outside of Fantasy Grounds. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. The. Tie them together, have the drone sneak up, and then hit the detonator. ;. Regardless of how it plays out, combat follows this sequence. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Go to starfinder_rpg. The new starship weapons in this chapter use the rules presented starting on page 303 of the Starfinder Core Rulebook. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Grenade Launchers are powerful weapons that could deal a very high total of DPS against a cluster of enemies, but very little DPS to singular individuals. Grenade, Decoupler. Each character who inhales smoke must. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. 52 Level 15. How to use grenade launcher Heya everyone! Like title says, I really don't understand how to use that weapon. Description. This pressurized cannon fires grenades over vast distances. While you can use a detonator to explode a starfinder grenade, the rules about it talk about placing or setting the explosive, not throwing it. thus putting out 4 grenades every turn. Grenade Scrambler, Mk 2 Source Starfinder Armory pg. You can load different types of grenades into a NIL grenade launcher, and you can select. If successful, a creature takes half damage. It is lightweight and designed to be two-man portable, as well as vehicle mounted. This cloud provides concealment and corrodes creatures and materials within it. A decoupler grenade produces a dense cloud of dark nanites. C. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. The real grenade launcher known as the M79 reloads this way. The 40 mm grenade is a military grenade caliber for grenade launchers in service with many armed forces. 191. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Grenades are generally on a timed fuse which is within the six-second window of a turn. Exploration and World. It helps. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Longarms require a battery or ammunition of the proper size and type to function. The wings of his UAV. Weapon fusions are magic unless stated. Many explorers and mercenaries modify their own bodies with technological or biological gear called augmentations. Belt. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. 1: Weapon specialization specifically notes that "you can never have specialization in grenades". A: The bars for each percentage are relative to the most popular perk in that column. I'd recommend the light reaction cannon if you want max damage in the cheapest package though. Large breech opening for the largest projectiles in a standalone platform. Attaching a melee weapon to a bayonet bracket or removing it is a full action. 184. Detonators can only activate one piece of explosives (or grenade) per use. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. The Mark 19 Automatic Grenade Launcher, first fielded by the United States in 1966, and still widely used today, weighs 62. ago. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. 178 Level 8; Price 1,340 Hands 1; Proficiency. As part of the keynote presentation for Gen Con 2023, Paizo announced Starfinder 2nd Edition. Everything else is interesting, but this is basically a magical AND slower version of a grenade launcher that can be found attached to assault weapons. Description. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. NIL Grenade Launcher, Merc Source Starfinder Core Rulebook pg. . A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. Grenade Launchers are firepower force-multipliers used to rain down BB Fury and soft projectiles onto your foes. Each of the models—tactical, advanced, elite, and paragon—features an increase in range, capacity, and overall explosive power. That is correct. Level: 1 Price: 40 Range: 20 ft. Designed for prolonged urban warfare, the novus missile launcher carries enough ordinance to demolish a small building. 104. 39 Level 8; Price 1,600 Hands 1; Proficiency Grenade. More posts you may like. Grenade Launchers have worse DPS than some rifles. I'd like him to focus on large minigun-type weapons as opposed to grenade launchers or the like. Spells - Archives of Nethys: Starfinder RPG Database. Riot Grenade, Mk 1 Source Starfinder Armory pg. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Web Grenade Developed using samples of haans’ biological webbing, a web grenade explodes to cover the area in sticky strands of hightensile fibers, making the affected area difficult terrain. add to list. The more complex floe, glacier, and icecap ice launchers generate a large amount of ice in front of the barrel proper, steadying the mass with clawed. Grenade Launcher. At higher levels, you can use launchers, missiles, and other heavy weapons. A stealth drone with a cargo rack could hold, I think, 79 grenades. Regenerate: Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. NIL grenade launcher, squad. S. Once this ability has been used, the loaded grenade can be removed from the extradimensional space, but a new grenade cannot be loaded into it until 24. Class Features Source Starfinder Core Rulebook pg. 45 lb). Cost $300. There are two main types in service: the 40×46mm, which is a low-velocity round used in hand-held grenade launchers; and the high-velocity 40×53mm, used in mounted and crew-served weapons. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Grenades give ground troops the ability to send a big boom of fire and shrapnel over a wall or hedgerow. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ; Critical — Capacity 6 grenades; Usage 1. The iconic blasters, traditional and ancient slugthrowers, launchers, grenades and more exotic weapons. If using a grenade launcher, do you get to add your character level to grenade damage once you get weapon specialization? As a soldier you get proficiency with heavy weapons, and weapon specialization lets you add. Grenade scrambler, mk 1. The Starfinder Galaxy Exploration Manual delivers two main components – information GMs can use to create a wide array of worlds and, of course, new character options – and does a good job of it. 00 for just $39. NIL grenade launcher, squad. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency. 178 The Grenade Launcher is a Hardmode, post-Plantera launcher that consumes rockets and launches a grenade with a timed fuse. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. 240. Grenades are a special type of thrown weapon that can deal a variety of types of damage as well as create special hindering effects, as shown on Table 7–7. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Grenade Launcher. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. The special effects are listed as either "crit effects" (which means the player. Whether the PCs are in the Vast or near a Pact Worlds planet, space is a dangerous place, plagued with hostile aliens, raiders, and worse. The Starfield Negotiator is a Heavy weapon found in the Settled Systems. Also, to my knowledge, launchers are not unwieldy, and the penalties to attacks do not affect the reflex save DCs. Find a Dealer. Some longarms support automatic fire as well. Loading a single grenade into a grenade launcher is a move action. Players roll to hit, add the necessary modifiers and check the result against the enemy. This allows me to add them to the weapon and use them from there and have them consumed when used. A weapon with this special property emits a beam of electromagnetic energy that does not deal damage to ships or shields, but plays havoc with a ship’s electronic systems. A specialized form of grenade launcher, a minelayer surrounds its ordnance with a cushioning magnetic field.